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Suggest scene unique nodes in get_node autocompletion
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@@ -3112,6 +3112,11 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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List<String> opts;
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p_owner->get_argument_options("get_node", 0, &opts);
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bool for_unique_name = false;
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if (completion_context.node != nullptr && completion_context.node->type == GDScriptParser::Node::GET_NODE && !static_cast<GDScriptParser::GetNodeNode *>(completion_context.node)->use_dollar) {
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for_unique_name = true;
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}
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for (const String &E : opts) {
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r_forced = true;
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String opt = E.strip_edges();
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@@ -3120,6 +3125,14 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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// or handle NodePaths which are valid identifiers and don't need quotes.
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opt = opt.unquote();
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}
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if (for_unique_name) {
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if (!opt.begins_with("%")) {
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continue;
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}
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opt = opt.substr(1);
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}
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// The path needs quotes if it's not a valid identifier (with an exception
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// for "/" as path separator, which also doesn't require quotes).
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if (!opt.replace("/", "_").is_valid_identifier()) {
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@@ -3131,11 +3144,13 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
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options.insert(option.display, option);
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}
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// Get autoloads.
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for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
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String path = "/root/" + E.key;
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ScriptLanguage::CodeCompletionOption option(path.quote(quote_style), ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH);
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options.insert(option.display, option);
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if (!for_unique_name) {
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// Get autoloads.
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for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
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String path = "/root/" + E.key;
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ScriptLanguage::CodeCompletionOption option(path.quote(quote_style), ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH);
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options.insert(option.display, option);
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}
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}
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}
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} break;
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