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3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
This commit is contained in:
@@ -183,7 +183,7 @@ static String _get_var_type(const Variant* p_type) {
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}
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Variant GDFunction::call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err) {
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Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError& r_err, CallState *p_state) {
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if (!_code_ptr) {
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@@ -205,77 +205,91 @@ Variant GDFunction::call(GDInstance *p_instance,const Variant **p_args, int p_ar
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#endif
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if (p_argcount!=_argument_count) {
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uint32_t alloca_size=0;
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GDScript *_class;
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int ip=0;
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int line=_initial_line;
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if (p_argcount>_argument_count) {
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if (p_state) {
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//use existing (supplied) state (yielded)
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stack=(Variant*)p_state->stack.ptr();
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call_args=(Variant**)&p_state->stack[sizeof(Variant)*p_state->stack_size];
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line=p_state->line;
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ip=p_state->ip;
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alloca_size=p_state->stack.size();
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_class=p_state->_class;
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p_instance=p_state->instance;
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defarg=p_state->defarg;
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self=p_state->self;
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//stack[p_state->result_pos]=p_state->result; //assign stack with result
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r_err.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_err.argument=_argument_count;
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} else {
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return Variant();
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} else if (p_argcount < _argument_count - _default_arg_count) {
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if (p_argcount!=_argument_count) {
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r_err.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_err.argument=_argument_count - _default_arg_count;
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return Variant();
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} else {
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if (p_argcount>_argument_count) {
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defarg=_argument_count-p_argcount;
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r_err.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
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r_err.argument=_argument_count;
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return Variant();
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} else if (p_argcount < _argument_count - _default_arg_count) {
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r_err.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_err.argument=_argument_count - _default_arg_count;
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return Variant();
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} else {
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defarg=_argument_count-p_argcount;
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}
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}
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}
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uint32_t alloca_size = sizeof(Variant*)*_call_size + sizeof(Variant)*_stack_size;
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alloca_size = sizeof(Variant*)*_call_size + sizeof(Variant)*_stack_size;
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if (alloca_size) {
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if (alloca_size) {
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uint8_t *aptr = (uint8_t*)alloca(alloca_size);
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uint8_t *aptr = (uint8_t*)alloca(alloca_size);
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if (_stack_size) {
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stack=(Variant*)aptr;
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for(int i=0;i<p_argcount;i++)
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memnew_placement(&stack[i],Variant(*p_args[i]));
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for(int i=p_argcount;i<_stack_size;i++)
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memnew_placement(&stack[i],Variant);
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} else {
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stack=NULL;
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}
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if (_call_size) {
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call_args = (Variant**)&aptr[sizeof(Variant)*_stack_size];
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} else {
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call_args=NULL;
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}
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if (_stack_size) {
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stack=(Variant*)aptr;
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for(int i=0;i<p_argcount;i++)
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memnew_placement(&stack[i],Variant(*p_args[i]));
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for(int i=p_argcount;i<_stack_size;i++)
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memnew_placement(&stack[i],Variant);
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} else {
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stack=NULL;
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}
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if (_call_size) {
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call_args = (Variant**)&aptr[sizeof(Variant)*_stack_size];
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} else {
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call_args=NULL;
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}
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if (p_instance) {
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if (p_instance->base_ref && static_cast<Reference*>(p_instance->owner)->is_referenced()) {
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} else {
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stack=NULL;
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call_args=NULL;
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}
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GDScript *_class;
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if (p_instance) {
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if (p_instance->base_ref && static_cast<Reference*>(p_instance->owner)->is_referenced()) {
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self=REF(static_cast<Reference*>(p_instance->owner));
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self=REF(static_cast<Reference*>(p_instance->owner));
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} else {
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self=p_instance->owner;
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}
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_class=p_instance->script.ptr();
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} else {
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self=p_instance->owner;
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_class=_script;
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}
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_class=p_instance->script.ptr();
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} else {
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_class=_script;
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}
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int ip=0;
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int line=_initial_line;
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String err_text;
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#ifdef DEBUG_ENABLED
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if (ScriptDebugger::get_singleton())
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@@ -783,6 +797,97 @@ Variant GDFunction::call(GDInstance *p_instance,const Variant **p_args, int p_ar
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ip+=4+argc;
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} continue;
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case OPCODE_YIELD:
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case OPCODE_YIELD_SIGNAL: {
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int ipofs=1;
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if (_code_ptr[ip]==OPCODE_YIELD_SIGNAL) {
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CHECK_SPACE(4);
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ipofs+=2;
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} else {
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CHECK_SPACE(2);
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}
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Ref<GDFunctionState> gdfs = memnew( GDFunctionState );
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gdfs->function=this;
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gdfs->state.stack.resize(alloca_size);
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//copy variant stack
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for(int i=0;i<_stack_size;i++) {
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memnew_placement(&stack[sizeof(Variant)*i],Variant(stack[i]));
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}
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gdfs->state.stack_size=_stack_size;
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gdfs->state.self=self;
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gdfs->state.alloca_size=alloca_size;
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gdfs->state._class=_class;
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gdfs->state.ip=ip+ipofs;
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gdfs->state.line=line;
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//gdfs->state.result_pos=ip+ipofs-1;
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gdfs->state.defarg=defarg;
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gdfs->state.instance=p_instance;
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gdfs->function=this;
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retvalue=gdfs;
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if (_code_ptr[ip]==OPCODE_YIELD_SIGNAL) {
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GET_VARIANT_PTR(argobj,1);
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GET_VARIANT_PTR(argname,2);
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//do the oneshot connect
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if (argobj->get_type()!=Variant::OBJECT) {
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err_text="First argument of yield() not of type object.";
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break;
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}
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if (argname->get_type()!=Variant::STRING) {
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err_text="Second argument of yield() not a string (for signal name).";
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break;
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}
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Object *obj=argobj->operator Object *();
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String signal = argname->operator String();
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#ifdef DEBUG_ENABLED
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if (!obj) {
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err_text="First argument of yield() is null.";
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break;
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}
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if (ScriptDebugger::get_singleton()) {
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if (!ObjectDB::instance_validate(obj)) {
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err_text="First argument of yield() is a previously freed instance.";
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break;
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}
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}
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if (signal.length()==0) {
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err_text="Second argument of yield() is an empty string (for signal name).";
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break;
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}
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#endif
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Error err = obj->connect(signal,gdfs.ptr(),"_signal_callback",varray(gdfs),Object::CONNECT_ONESHOT);
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if (err!=OK) {
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err_text="Error connecting to signal: "+signal+" during yield().";
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break;
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}
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}
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exit_ok=true;
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} break;
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case OPCODE_YIELD_RESUME: {
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CHECK_SPACE(2);
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if (!p_state) {
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err_text=("Invalid Resume (bug?)");
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break;
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}
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GET_VARIANT_PTR(result,1);
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*result=p_state->result;
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ip+=2;
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} continue;
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case OPCODE_JUMP: {
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@@ -1168,6 +1273,93 @@ GDFunction::GDFunction() {
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}
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/////////////////////
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Variant GDFunctionState::_signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error) {
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Variant arg;
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r_error.error=Variant::CallError::CALL_OK;
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ERR_FAIL_COND_V(!function,Variant());
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if (p_argcount==0) {
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r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
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r_error.argument=1;
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return Variant();
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} else if (p_argcount==1) {
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//noooneee
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} else if (p_argcount==2) {
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arg=*p_args[0];
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} else {
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Array extra_args;
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for(int i=0;i<p_argcount-1;i++) {
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extra_args.push_back(*p_args[i]);
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}
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arg=extra_args;
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}
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Ref<GDFunctionState> self = *p_args[p_argcount-1];
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if (self.is_null()) {
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r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
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r_error.argument=p_argcount-1;
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r_error.expected=Variant::OBJECT;
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return Variant();
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}
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state.result=arg;
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Variant ret = function->call(NULL,NULL,0,r_error,&state);
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function=NULL; //cleaned up;
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state.result=Variant();
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return ret;
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}
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bool GDFunctionState::is_valid() const {
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return function!=NULL;
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}
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Variant GDFunctionState::resume(const Variant& p_arg) {
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ERR_FAIL_COND_V(!function,Variant());
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state.result=p_arg;
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Variant::CallError err;
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Variant ret = function->call(NULL,NULL,0,err,&state);
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function=NULL; //cleaned up;
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state.result=Variant();
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return ret;
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}
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void GDFunctionState::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("resume:var","arg"),&GDFunctionState::resume,DEFVAL(Variant()));
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ObjectTypeDB::bind_method(_MD("is_valid"),&GDFunctionState::is_valid);
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ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT,"_signal_callback",&GDFunctionState::_signal_callback,MethodInfo("_signal_callback"));
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}
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GDFunctionState::GDFunctionState() {
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function=NULL;
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}
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GDFunctionState::~GDFunctionState() {
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if (function!=NULL) {
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//never called, deinitialize stack
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for(int i=0;i<state.stack_size;i++) {
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Variant *v=(Variant*)&state.stack[sizeof(Variant)*i];
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v->~Variant();
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}
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}
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}
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///////////////////////////
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GDNativeClass::GDNativeClass(const StringName& p_name) {
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name=p_name;
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@@ -2183,6 +2375,8 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
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"or",
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"export",
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"assert",
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"yield",
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"static",
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0};
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