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3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
This commit is contained in:
@@ -60,7 +60,8 @@ bool GDCompiler::_create_unary_operator(CodeGen& codegen,const GDParser::Operato
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codegen.opcodes.push_back(GDFunction::OPCODE_OPERATOR); // perform operator
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codegen.opcodes.push_back(op); //which operator
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codegen.opcodes.push_back(src_address_a); // argument 1
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codegen.opcodes.push_back(GDFunction::ADDR_TYPE_NIL); // argument 2 (unary only takes one parameter)
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codegen.opcodes.push_back(src_address_a); // argument 2 (repeated)
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//codegen.opcodes.push_back(GDFunction::ADDR_TYPE_NIL); // argument 2 (unary only takes one parameter)
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return true;
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}
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@@ -507,6 +508,34 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
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codegen.opcodes.push_back(arguments[i]);
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}
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} break;
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case GDParser::OperatorNode::OP_YIELD: {
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ERR_FAIL_COND_V(on->arguments.size() && on->arguments.size()!=2,-1);
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Vector<int> arguments;
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int slevel = p_stack_level;
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for(int i=0;i<on->arguments.size();i++) {
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int ret = _parse_expression(codegen,on->arguments[i],slevel);
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if (ret<0)
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return ret;
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if (ret&GDFunction::ADDR_TYPE_STACK<<GDFunction::ADDR_BITS) {
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slevel++;
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codegen.alloc_stack(slevel);
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}
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arguments.push_back(ret);
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}
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//push call bytecode
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codegen.opcodes.push_back(arguments.size()==0?GDFunction::OPCODE_YIELD:GDFunction::OPCODE_YIELD_SIGNAL); // basic type constructor
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for(int i=0;i<arguments.size();i++)
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codegen.opcodes.push_back(arguments[i]); //arguments
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codegen.opcodes.push_back(GDFunction::OPCODE_YIELD_RESUME);
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//next will be where to place the result :)
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} break;
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//indexing operator
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case GDParser::OperatorNode::OP_INDEX:
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case GDParser::OperatorNode::OP_INDEX_NAMED: {
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@@ -644,8 +673,8 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre
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case GDParser::OperatorNode::OP_BIT_OR: { if (!_create_binary_operator(codegen,on,Variant::OP_BIT_OR,p_stack_level)) return -1;} break;
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case GDParser::OperatorNode::OP_BIT_XOR: { if (!_create_binary_operator(codegen,on,Variant::OP_BIT_XOR,p_stack_level)) return -1;} break;
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//shift
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case GDParser::OperatorNode::OP_SHIFT_LEFT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_LEFT,p_stack_level)) return -1;} break;
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case GDParser::OperatorNode::OP_SHIFT_RIGHT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_RIGHT,p_stack_level)) return -1;} break;
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case GDParser::OperatorNode::OP_SHIFT_LEFT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_LEFT,p_stack_level)) return -1;} break;
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case GDParser::OperatorNode::OP_SHIFT_RIGHT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_RIGHT,p_stack_level)) return -1;} break;
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//assignment operators
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case GDParser::OperatorNode::OP_ASSIGN_ADD:
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case GDParser::OperatorNode::OP_ASSIGN_SUB:
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