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3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
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@@ -605,12 +605,22 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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if (use_custom_res && globals->has("display/resizable"))
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video_mode.resizable=globals->get("display/resizable");
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if (!force_res && use_custom_res && globals->has("display/test_width") && globals->has("display/test_height")) {
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int tw = globals->get("display/test_width");
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int th = globals->get("display/test_height");
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if (tw>0 && th>0) {
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video_mode.width=tw;
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video_mode.height=th;
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}
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}
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GLOBAL_DEF("display/width",video_mode.width);
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GLOBAL_DEF("display/height",video_mode.height);
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GLOBAL_DEF("display/fullscreen",video_mode.fullscreen);
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GLOBAL_DEF("display/resizable",video_mode.resizable);
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GLOBAL_DEF("display/test_width",0);
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GLOBAL_DEF("display/test_height",0);
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if (rtm==-1) {
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rtm=GLOBAL_DEF("render/thread_model",OS::RENDER_THREAD_SAFE);
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}
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