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Fix flickering issues with low processor mode on Android

This commit is contained in:
Fredia Huya-Kouadio
2022-03-27 17:55:52 -07:00
parent 11d40d76a3
commit 8ca32d1727
19 changed files with 2548 additions and 41 deletions

View File

@@ -292,15 +292,6 @@ void OS_Android::set_keep_screen_on(bool p_enabled) {
godot_java->set_keep_screen_on(p_enabled);
}
void OS_Android::set_low_processor_usage_mode(bool p_enabled) {
#ifdef TOOLS_ENABLED
// Disabled as it causes flickers. We also expect the devices running Godot in editor mode to be high end.
OS_Unix::set_low_processor_usage_mode(false);
#else
OS_Unix::set_low_processor_usage_mode(p_enabled);
#endif
}
Size2 OS_Android::get_window_size() const {
return Vector2(default_videomode.width, default_videomode.height);
}
@@ -328,10 +319,16 @@ void OS_Android::main_loop_begin() {
main_loop->init();
}
bool OS_Android::main_loop_iterate() {
bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
if (!main_loop)
return false;
return Main::iteration();
bool exit = Main::iteration();
if (r_should_swap_buffers) {
*r_should_swap_buffers = !is_in_low_processor_usage_mode() || _update_pending;
}
return exit;
}
void OS_Android::main_loop_end() {