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[HTML5] Handle contextmenu, webglcontextlost internally.
This way they are automatically cleaned up when the engine exits, landing a hand to browsers garbage collectors.
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@@ -86,6 +86,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
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extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
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extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
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extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
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extern void godot_js_display_setup_canvas();
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#ifdef __cplusplus
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}
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#endif
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