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Merge pull request #108636 from clayjohn/MSAA-depth-mobile

Add depth resolve to the mobile renderer
This commit is contained in:
Thaddeus Crews
2025-09-17 11:34:13 -05:00
8 changed files with 131 additions and 27 deletions

View File

@@ -39,6 +39,7 @@
#ifdef METAL_ENABLED
#include "servers/rendering/renderer_rd/effects/metal_fx.h"
#endif
#include "servers/rendering/renderer_rd/effects/resolve.h"
#include "servers/rendering/renderer_rd/effects/smaa.h"
#include "servers/rendering/renderer_rd/effects/tone_mapper.h"
#include "servers/rendering/renderer_rd/effects/vrs.h"
@@ -66,6 +67,7 @@ protected:
RendererRD::ToneMapper *tone_mapper = nullptr;
RendererRD::FSR *fsr = nullptr;
RendererRD::VRS *vrs = nullptr;
RendererRD::Resolve *resolve_effects = nullptr;
#ifdef METAL_ENABLED
RendererRD::MFXSpatialEffect *mfx_spatial = nullptr;
#endif
@@ -108,7 +110,7 @@ protected:
void _render_buffers_ensure_screen_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data);
void _render_buffers_ensure_depth_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data);
void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data, bool p_use_msaa = false);
void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data);
void _post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data);
void _disable_clear_request(const RenderDataRD *p_render_data);