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Move transitions of textures initialized by transfer workers to the main graphics queue.
Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
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@@ -374,6 +374,8 @@ uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
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return 1;
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case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
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return true;
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case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
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return false;
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default:
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ERR_FAIL_V(0);
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}
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