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Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.

(cherry picked from commit 9f0c6a6009)
This commit is contained in:
hbina085
2019-06-28 23:09:59 -04:00
committed by Rémi Verschelde
parent fc18d637a8
commit 8c2e10c393
5 changed files with 16 additions and 10 deletions

View File

@@ -2491,7 +2491,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break;
case GDScriptParser::COMPLETION_FUNCTION: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_IDENTIFIER: {
_find_identifiers(context, is_function, options);
} break;
@@ -2530,7 +2531,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break;
case GDScriptParser::COMPLETION_METHOD: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_INDEX: {
const GDScriptParser::Node *node = parser.get_completion_node();
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
@@ -3227,7 +3229,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
case GDScriptParser::COMPLETION_PARENT_FUNCTION:
case GDScriptParser::COMPLETION_FUNCTION: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_IDENTIFIER: {
if (!is_function) {
@@ -3358,7 +3361,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
} break;
case GDScriptParser::COMPLETION_METHOD: {
is_function = true;
} // fallthrough
FALLTHROUGH;
}
case GDScriptParser::COMPLETION_INDEX: {
const GDScriptParser::Node *node = parser.get_completion_node();
if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {