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Add aerial perspective to fixed fog
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@@ -1335,6 +1335,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, RID p_rende
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if (scene_state.ubo.fog_height_density >= 0.0001) {
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scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
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}
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scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_environment);
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Color fog_color = environment_get_fog_light_color(p_environment).to_linear();
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float fog_energy = environment_get_fog_light_energy(p_environment);
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