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-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
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@@ -219,6 +219,7 @@ friend class GDFunctions;
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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#endif
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protected:
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bool _get(const StringName& p_name,Variant &r_ret) const;
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bool _set(const StringName& p_name, const Variant& p_value);
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@@ -392,6 +393,7 @@ public:
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StringName _set;
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StringName _get;
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StringName _get_property_list;
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StringName _script_source;
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} strings;
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