1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

-project settings are saved when changed

-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
This commit is contained in:
Juan Linietsky
2014-02-15 21:16:33 -03:00
parent 9afdb3e0ad
commit 8c1731b679
26 changed files with 92600 additions and 188275 deletions

View File

@@ -1524,21 +1524,21 @@ bool GDScript::_get(const StringName& p_name,Variant &r_ret) const {
top=top->_base;
}
return false;
if (p_name==GDScriptLanguage::get_singleton()->strings._script_source) {
r_ret=get_source_code();
return true;
}
}
if (p_name=="script/source") {
r_ret=get_source_code();
}
return true;
return false;
}
bool GDScript::_set(const StringName& p_name, const Variant& p_value) {
if (p_name=="script/source") {
if (p_name==GDScriptLanguage::get_singleton()->strings._script_source) {
set_source_code(p_value);
reload();
@@ -2115,6 +2115,7 @@ GDScriptLanguage::GDScriptLanguage() {
strings._set= StaticCString::create("_set");
strings._get= StaticCString::create("_get");
strings._get_property_list= StaticCString::create("_get_property_list");
strings._script_source=StaticCString::create("script/source");
_debug_parse_err_line=-1;
_debug_parse_err_file="";