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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

-project settings are saved when changed

-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
This commit is contained in:
Juan Linietsky
2014-02-15 21:16:33 -03:00
parent 9afdb3e0ad
commit 8c1731b679
26 changed files with 92600 additions and 188275 deletions

View File

@@ -797,7 +797,6 @@ bool Main::start() {
bool editor=false;
String doc_tool;
String doc_header;
bool doc_base=true;
String game_path;
String script;
@@ -820,10 +819,6 @@ bool Main::start() {
doc_tool=args[i+1];
i++;
} else if (args[i]=="-docheader" && i <(args.size()-1)) {
doc_header=args[i+1];
i++;
}else if (args[i]=="-nodocbase") {
doc_base=false;
@@ -899,10 +894,7 @@ bool Main::start() {
}
if (doc_header.length())
doc.save_compressed_header(doc_header);
else
doc.save(doc_tool);
doc.save(doc_tool);
return false;
}