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Fix Return key events in LineEdit & TextEdit on Android

Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
This commit is contained in:
PouleyKetchoupp
2020-07-17 17:44:13 +02:00
parent 33d423e240
commit 8c05dadcff
16 changed files with 57 additions and 29 deletions

View File

@@ -155,12 +155,12 @@ bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
return true;
}
void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length, int p_cursor_start, int p_cursor_end) {
void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_COND(!godot_io_java);
if (godot_io_java->has_vk()) {
godot_io_java->show_vk(p_existing_text, p_max_length, p_cursor_start, p_cursor_end);
godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
} else {
ERR_PRINT("Virtual keyboard not available");
}