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Path3D prefer control points for outward curve
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@@ -60,6 +60,10 @@ class Path3DGizmo : public EditorNode3DGizmo {
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mutable float orig_out_length;
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mutable float disk_size = 0.8;
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// Index that should have swapped control points for achieving an outwards curve.
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int swapped_control_points_idx = -1;
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bool control_points_overlapped = false;
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// Cache information of secondary handles.
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Vector<HandleInfo> _secondary_handles_info;
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