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Changed import workflow

-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
This commit is contained in:
Juan Linietsky
2016-05-27 14:18:40 -03:00
parent eb7227a20b
commit 8be2fabbe5
54 changed files with 1258 additions and 636 deletions

View File

@@ -542,6 +542,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
} break;
case TOOL_MERGE_FROM_SCENE: {
EditorNode::get_singleton()->merge_from_scene();
} break;
case TOOL_NEW_SCENE_FROM: {
Node *scene = editor_data->get_edited_scene_root();
@@ -1696,6 +1700,7 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
if (selection.size()==1) {
menu->add_separator();
menu->add_item(TTR("Merge From Scene"),TOOL_MERGE_FROM_SCENE);
menu->add_item(TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
}
menu->add_separator();