You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
This commit is contained in:
@@ -542,6 +542,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
|
||||
}
|
||||
|
||||
} break;
|
||||
case TOOL_MERGE_FROM_SCENE: {
|
||||
|
||||
EditorNode::get_singleton()->merge_from_scene();
|
||||
} break;
|
||||
case TOOL_NEW_SCENE_FROM: {
|
||||
|
||||
Node *scene = editor_data->get_edited_scene_root();
|
||||
@@ -1696,6 +1700,7 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) {
|
||||
|
||||
if (selection.size()==1) {
|
||||
menu->add_separator();
|
||||
menu->add_item(TTR("Merge From Scene"),TOOL_MERGE_FROM_SCENE);
|
||||
menu->add_item(TTR("Save Branch as Scene"),TOOL_NEW_SCENE_FROM);
|
||||
}
|
||||
menu->add_separator();
|
||||
|
||||
Reference in New Issue
Block a user