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mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Changed import workflow

-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
This commit is contained in:
Juan Linietsky
2016-05-27 14:18:40 -03:00
parent eb7227a20b
commit 8be2fabbe5
54 changed files with 1258 additions and 636 deletions

View File

@@ -55,7 +55,7 @@ class EditorFileSystemDirectory : public Object {
String path;
String md5;
uint64_t modified_time;
bool missing;
bool missing;
};
@@ -63,6 +63,7 @@ class EditorFileSystemDirectory : public Object {
String import_editor;
Vector<String> deps;
bool enabled;
bool sources_changed;
};
@@ -102,8 +103,12 @@ public:
StringName get_file_type(int p_idx) const;
bool get_file_meta(int p_idx) const;
bool is_missing_sources(int p_idx) const;
bool have_sources_changed(int p_idx) const;
Vector<String> get_missing_sources(int p_idx) const;
Vector<String> get_file_deps(int p_idx) const;
int get_source_count(int p_idx) const;
String get_source_file(int p_idx,int p_source) const;
bool is_source_file_missing(int p_idx,int p_source) const;
EditorFileSystemDirectory *get_parent();
@@ -230,6 +235,7 @@ public:
String find_resource_from_source(const String& p_path) const;
EditorFileSystemDirectory *get_path(const String& p_path);
String get_file_type(const String& p_file) const;
EditorFileSystemDirectory* find_file(const String& p_file,int* r_index) const;
EditorFileSystem();
~EditorFileSystem();
};