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Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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@@ -255,6 +255,15 @@ void CreateDialog::set_base_type(const String& p_base) {
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_update_search();
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}
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String CreateDialog::get_selected_type() {
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TreeItem *selected = search_options->get_selected();
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if (selected)
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return selected->get_text(0);
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else
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return String();
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}
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Object *CreateDialog::instance_selected() {
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TreeItem *selected = search_options->get_selected();
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