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Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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@@ -542,6 +542,7 @@ public:
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RID skeleton;
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RID material_override;
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RID sampled_light;
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Vector<RID> materials;
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Vector<RID> light_instances;
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Vector<float> morph_values;
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BakedLightData *baked_light;
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