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Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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@@ -176,4 +176,11 @@ SceneStringNames::SceneStringNames() {
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path_pp=NodePath("..");
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_default=StaticCString::create("default");
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for(int i=0;i<MAX_MATERIALS;i++) {
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mesh_materials[i]="material/"+itos(i);
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}
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_mesh_changed=StaticCString::create("_mesh_changed");
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}
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