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Changed import workflow

-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
This commit is contained in:
Juan Linietsky
2016-05-27 14:18:40 -03:00
parent eb7227a20b
commit 8be2fabbe5
54 changed files with 1258 additions and 636 deletions

View File

@@ -30,7 +30,6 @@
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
static const char*_array_name[]={
"vertex_array",
"normal_array",
@@ -288,6 +287,7 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr
triangle_mesh=Ref<TriangleMesh>();
_change_notify();
emit_changed();
}
@@ -387,6 +387,7 @@ void Mesh::surface_remove(int p_idx) {
triangle_mesh=Ref<TriangleMesh>();
_recompute_aabb();
_change_notify();
emit_changed();
}
@@ -491,6 +492,8 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
surfaces.push_back(s);
_change_notify();
emit_changed();
}
RID Mesh::get_rid() const {