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Changed import workflow

-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
This commit is contained in:
Juan Linietsky
2016-05-27 14:18:40 -03:00
parent eb7227a20b
commit 8be2fabbe5
54 changed files with 1258 additions and 636 deletions

View File

@@ -1756,6 +1756,7 @@ bool Object::is_queued_for_deletion() const {
void Object::set_edited(bool p_edited) {
_edited=p_edited;
_edited_version++;
}
bool Object::is_edited() const {
@@ -1763,6 +1764,11 @@ bool Object::is_edited() const {
return _edited;
}
uint32_t Object::get_edited_version() const {
return _edited_version;
}
#endif
Object::Object() {
@@ -1778,6 +1784,7 @@ Object::Object() {
#ifdef TOOLS_ENABLED
_edited=false;
_edited_version=0;
#endif
#ifdef DEBUG_ENABLED