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Replace Array return types with TypedArray
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@@ -48,7 +48,7 @@
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#include "scene/gui/popup_menu.h"
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#include "servers/rendering_server.h"
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Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
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TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
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Vector<Ref<Mesh>> meshes;
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for (int i = 0; i < p_meshes.size(); i++) {
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@@ -56,7 +56,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
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}
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Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
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Array ret;
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TypedArray<Texture2D> ret;
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for (int i = 0; i < textures.size(); i++) {
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ret.push_back(textures[i]);
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}
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@@ -216,8 +216,8 @@ Node *EditorInterface::get_edited_scene_root() {
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return EditorNode::get_singleton()->get_edited_scene();
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}
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Array EditorInterface::get_open_scenes() const {
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Array ret;
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PackedStringArray EditorInterface::get_open_scenes() const {
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PackedStringArray ret;
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Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
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int scns_amount = scenes.size();
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