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[3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
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@@ -61,8 +61,10 @@ typedef enum {
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GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
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GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION,
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GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
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GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
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GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION,
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GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
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GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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