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GDScript: Allow implicit type conversion when constructing variants

Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
This commit is contained in:
George Marques
2020-08-18 13:12:18 -03:00
parent 8088e9e6ac
commit 8bc9b3a2ae

View File

@@ -1634,6 +1634,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
}
signature += p_call->arguments[i]->get_datatype().to_string();
}
signature += ")";
push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call->callee);
} break;
case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
@@ -1684,7 +1685,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
for (int i = 0; i < p_call->arguments.size(); i++) {
GDScriptParser::DataType par_type = type_from_property(info.arguments[i]);
if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype())) {
if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype(), true)) {
types_match = false;
break;
#ifdef DEBUG_ENABLED
@@ -1711,6 +1712,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
}
signature += p_call->arguments[i]->get_datatype().to_string();
}
signature += ")";
push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call);
}
}