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Completed material/2D shader support (missing SCREEN_TEXTURE)
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@@ -4119,13 +4119,13 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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} break;
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case UNIFORM_TYPE_UNIFORM_BUFFER: {
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ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
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"Uniform buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
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"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
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Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
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ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer (binding: " + itos(uniform.binding) + ") is invalid.");
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ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
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ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
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"Uniform buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
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"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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@@ -4137,13 +4137,13 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
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} break;
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case UNIFORM_TYPE_STORAGE_BUFFER: {
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ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
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"Storage buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
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"Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
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Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
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ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer (binding: " + itos(uniform.binding) + ") is invalid.");
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ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
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ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
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"Storage buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
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"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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