1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-16 14:00:40 +00:00

Completed material/2D shader support (missing SCREEN_TEXTURE)

This commit is contained in:
Juan Linietsky
2019-07-21 11:31:30 -03:00
parent 50e9befb88
commit 8bbbb97336
29 changed files with 3607 additions and 532 deletions

View File

@@ -4119,13 +4119,13 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
} break;
case UNIFORM_TYPE_UNIFORM_BUFFER: {
ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
"Uniform buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
"Uniform buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
write.dstArrayElement = 0;
write.descriptorCount = 1;
@@ -4137,13 +4137,13 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
} break;
case UNIFORM_TYPE_STORAGE_BUFFER: {
ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
"Storage buffer (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
"Storage buffer (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
write.dstArrayElement = 0;
write.descriptorCount = 1;