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Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao
2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View File

@@ -454,7 +454,7 @@ AABB GPUParticles3D::capture_aabb() const {
}
void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "emitting") {
if (Engine::get_singleton()->is_editor_hint() && p_property.name == "emitting") {
p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
}