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Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao
2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View File

@@ -2203,6 +2203,9 @@ void TileMapLayer::_bind_methods() {
}
void TileMapLayer::_validate_property(PropertyInfo &p_property) const {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
if (is_y_sort_enabled()) {
if (p_property.name == "rendering_quadrant_size") {
p_property.usage |= PROPERTY_USAGE_READ_ONLY;