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Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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@@ -1798,8 +1798,8 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
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void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
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List<PropertyInfo> props;
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for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
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props.push_front(E.value());
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for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) {
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props.push_front(E.value);
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}
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// Call _get_property_list
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@@ -3491,8 +3491,8 @@ Ref<Script> CSharpScript::get_base_script() const {
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void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
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List<PropertyInfo> props;
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for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
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props.push_front(E.value());
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for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
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props.push_front(E.value);
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}
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for (const PropertyInfo &prop : props) {
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