You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
This commit is contained in:
@@ -48,11 +48,11 @@
|
||||
namespace GDScriptTests {
|
||||
|
||||
void init_autoloads() {
|
||||
OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
|
||||
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
|
||||
|
||||
// First pass, add the constants so they exist before any script is loaded.
|
||||
for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
|
||||
const ProjectSettings::AutoloadInfo &info = E.get();
|
||||
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
|
||||
const ProjectSettings::AutoloadInfo &info = E.value;
|
||||
|
||||
if (info.is_singleton) {
|
||||
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
|
||||
@@ -62,8 +62,8 @@ void init_autoloads() {
|
||||
}
|
||||
|
||||
// Second pass, load into global constants.
|
||||
for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) {
|
||||
const ProjectSettings::AutoloadInfo &info = E.get();
|
||||
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
|
||||
const ProjectSettings::AutoloadInfo &info = E.value;
|
||||
|
||||
if (!info.is_singleton) {
|
||||
// Skip non-singletons since we don't have a scene tree here anyway.
|
||||
|
||||
Reference in New Issue
Block a user