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Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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@@ -196,10 +196,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
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function->_constant_count = constant_map.size();
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function->constants.resize(constant_map.size());
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function->_constants_ptr = function->constants.ptrw();
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const Variant *K = nullptr;
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while ((K = constant_map.next(K))) {
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int idx = constant_map[*K];
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function->constants.write[idx] = *K;
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for (const KeyValue<Variant, int> &K : constant_map) {
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function->constants.write[K.value] = K.key;
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}
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} else {
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function->_constants_ptr = nullptr;
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