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[GDNative] small API bug fixes
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@@ -97,7 +97,7 @@ void GDAPI godot_basis_new(godot_basis *r_dest);
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void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
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// p_elements is a pointer to an array of 3 (!!) vector3
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void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
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void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
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godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
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@@ -66,6 +66,7 @@ void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_
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void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
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wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
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const char GDAPI *godot_string_c_str(const godot_string *p_self);
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const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
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