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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
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@@ -98,16 +98,14 @@ void WebSocketMultiplayerPeer::_bind_methods() {
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//
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int WebSocketMultiplayerPeer::get_available_packet_count() const {
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ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
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return _incoming_packets.size();
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}
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Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
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r_buffer_size = 0;
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@@ -127,8 +125,7 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
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Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
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PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
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@@ -160,8 +157,7 @@ void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
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int WebSocketMultiplayerPeer::get_packet_peer() const {
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ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(!_is_multiplayer, 1);
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ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
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ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
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return _incoming_packets.front()->get().source;
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@@ -354,8 +350,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
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_peer_id = id;
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break;
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default:
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ERR_EXPLAIN("Invalid multiplayer message");
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ERR_FAIL();
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ERR_FAIL_MSG("Invalid multiplayer message.");
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break;
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}
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}
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