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Fix sky visual shader mode after last rename
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@@ -141,6 +141,7 @@ class VisualShaderEditor : public VBoxContainer {
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OptionButton *edit_type = nullptr;
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OptionButton *edit_type_standart;
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OptionButton *edit_type_particles;
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OptionButton *edit_type_sky;
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PanelContainer *error_panel;
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Label *error_label;
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@@ -169,7 +170,14 @@ class VisualShaderEditor : public VBoxContainer {
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bool preview_first = true;
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bool preview_showed = false;
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bool particles_mode;
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enum ShaderModeFlags {
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MODE_FLAGS_SPATIAL_CANVASITEM = 1,
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MODE_FLAGS_SKY = 2,
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MODE_FLAGS_PARTICLES = 4
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};
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int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
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enum TypeFlags {
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TYPE_FLAGS_VERTEX = 1,
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@@ -183,6 +191,10 @@ class VisualShaderEditor : public VBoxContainer {
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TYPE_FLAGS_END = 4
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};
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enum SkyTypeFlags {
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TYPE_FLAGS_SKY = 1,
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};
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enum ToolsMenuOptions {
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EXPAND_ALL,
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COLLAPSE_ALL
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