1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Fix sky visual shader mode after last rename

This commit is contained in:
Yuri Roubinsky
2021-04-17 20:16:03 +03:00
parent 0ee744ff5f
commit 8ae5c6c6ec
4 changed files with 112 additions and 75 deletions

View File

@@ -141,6 +141,7 @@ class VisualShaderEditor : public VBoxContainer {
OptionButton *edit_type = nullptr;
OptionButton *edit_type_standart;
OptionButton *edit_type_particles;
OptionButton *edit_type_sky;
PanelContainer *error_panel;
Label *error_label;
@@ -169,7 +170,14 @@ class VisualShaderEditor : public VBoxContainer {
bool preview_first = true;
bool preview_showed = false;
bool particles_mode;
enum ShaderModeFlags {
MODE_FLAGS_SPATIAL_CANVASITEM = 1,
MODE_FLAGS_SKY = 2,
MODE_FLAGS_PARTICLES = 4
};
int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
enum TypeFlags {
TYPE_FLAGS_VERTEX = 1,
@@ -183,6 +191,10 @@ class VisualShaderEditor : public VBoxContainer {
TYPE_FLAGS_END = 4
};
enum SkyTypeFlags {
TYPE_FLAGS_SKY = 1,
};
enum ToolsMenuOptions {
EXPAND_ALL,
COLLAPSE_ALL