You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Divide screen texture by luminance multiplier in compatibility
This commit is contained in:
@@ -1423,6 +1423,7 @@ MaterialStorage::MaterialStorage() {
|
||||
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
|
||||
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
|
||||
|
||||
actions.apply_luminance_multiplier = true; // apply luminance multiplier to screen texture
|
||||
actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
|
||||
actions.global_buffer_array_variable = "global_shader_uniforms";
|
||||
actions.instance_uniform_index_variable = "instance_offset";
|
||||
|
||||
Reference in New Issue
Block a user