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Rename Quat to Quaternion
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@@ -1878,8 +1878,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
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gui[1] = v.position.y;
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gui[2] = v.size.x;
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gui[3] = v.size.y;
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} else if (value.get_type() == Variant::QUAT) {
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Quat v = value;
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} else if (value.get_type() == Variant::QUATERNION) {
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Quaternion v = value;
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gui[0] = v.x;
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gui[1] = v.y;
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