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Rename Quat to Quaternion
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@@ -625,7 +625,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
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DISASSEMBLE_PTRCALL(STRING_NAME);
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DISASSEMBLE_PTRCALL(NODE_PATH);
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DISASSEMBLE_PTRCALL(RID);
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DISASSEMBLE_PTRCALL(QUAT);
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DISASSEMBLE_PTRCALL(QUATERNION);
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DISASSEMBLE_PTRCALL(OBJECT);
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DISASSEMBLE_PTRCALL(CALLABLE);
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DISASSEMBLE_PTRCALL(SIGNAL);
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@@ -957,7 +957,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
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DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
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DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
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DISASSEMBLE_TYPE_ADJUST(PLANE);
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DISASSEMBLE_TYPE_ADJUST(QUAT);
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DISASSEMBLE_TYPE_ADJUST(QUATERNION);
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DISASSEMBLE_TYPE_ADJUST(AABB);
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DISASSEMBLE_TYPE_ADJUST(BASIS);
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DISASSEMBLE_TYPE_ADJUST(TRANSFORM);
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