1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Rename Quat to Quaternion

This commit is contained in:
Marcel Admiraal
2021-01-20 07:02:02 +00:00
parent 766c6dbb24
commit 8acd13a456
89 changed files with 729 additions and 730 deletions

View File

@@ -51,7 +51,7 @@ enum {
VARIANT_RECT2 = 11,
VARIANT_VECTOR3 = 12,
VARIANT_PLANE = 13,
VARIANT_QUAT = 14,
VARIANT_QUATERNION = 14,
VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
VARIANT_TRANSFORM = 17,
@@ -199,8 +199,8 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
v.d = f->get_real();
r_v = v;
} break;
case VARIANT_QUAT: {
Quat v;
case VARIANT_QUATERNION: {
Quaternion v;
v.x = f->get_real();
v.y = f->get_real();
v.z = f->get_real();
@@ -1371,9 +1371,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
f->store_real(val.d);
} break;
case Variant::QUAT: {
f->store_32(VARIANT_QUAT);
Quat val = p_property;
case Variant::QUATERNION: {
f->store_32(VARIANT_QUATERNION);
Quaternion val = p_property;
f->store_real(val.x);
f->store_real(val.y);
f->store_real(val.z);