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Implement CanvasGroup and CanvasItem clipping

-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
This commit is contained in:
reduz
2020-10-28 15:34:27 -03:00
parent 2eaedcf14e
commit 8ab9b39707
20 changed files with 562 additions and 56 deletions

View File

@@ -743,6 +743,8 @@ public:
BIND2(canvas_item_set_use_parent_material, RID, bool)
BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
BIND0R(RID, canvas_light_create)
BIND2(canvas_light_attach_to_canvas, RID, RID)
BIND2(canvas_light_set_enabled, RID, bool)