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Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
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@@ -743,6 +743,8 @@ public:
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BIND2(canvas_item_set_use_parent_material, RID, bool)
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BIND6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool)
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BIND0R(RID, canvas_light_create)
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BIND2(canvas_light_attach_to_canvas, RID, RID)
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BIND2(canvas_light_set_enabled, RID, bool)
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