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Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
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@@ -216,6 +216,8 @@ public:
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void canvas_item_set_use_parent_material(RID p_item, bool p_enable);
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void canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false);
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RID canvas_light_create();
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void canvas_light_attach_to_canvas(RID p_light, RID p_canvas);
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void canvas_light_set_enabled(RID p_light, bool p_enabled);
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