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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Implement CanvasGroup and CanvasItem clipping

-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
This commit is contained in:
reduz
2020-10-28 15:34:27 -03:00
parent 2eaedcf14e
commit 8ab9b39707
20 changed files with 562 additions and 56 deletions

View File

@@ -1102,28 +1102,36 @@ RID RasterizerCanvasRD::_create_base_uniform_set(RID p_to_render_target, bool p_
return uniform_set;
}
void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights) {
void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) {
Item *current_clip = nullptr;
Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
RID framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target);
Vector<Color> clear_colors;
RID framebuffer;
RID fb_uniform_set;
bool clear = false;
if (storage->render_target_is_clear_requested(p_to_render_target)) {
clear = true;
clear_colors.push_back(storage->render_target_get_clear_request_color(p_to_render_target));
storage->render_target_disable_clear_request(p_to_render_target);
}
Vector<Color> clear_colors;
if (p_to_backbuffer) {
framebuffer = storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target);
fb_uniform_set = storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
} else {
framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target);
if (storage->render_target_is_clear_requested(p_to_render_target)) {
clear = true;
clear_colors.push_back(storage->render_target_get_clear_request_color(p_to_render_target));
storage->render_target_disable_clear_request(p_to_render_target);
}
#ifndef _MSC_VER
#warning TODO obtain from framebuffer format eventually when this is implemented
#endif
RID fb_uniform_set = storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
fb_uniform_set = storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
}
if (fb_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fb_uniform_set)) {
fb_uniform_set = _create_base_uniform_set(p_to_render_target, false);
fb_uniform_set = _create_base_uniform_set(p_to_render_target, p_to_backbuffer);
}
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
@@ -1152,10 +1160,16 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
}
}
if (ci->material != prev_material) {
RID material = ci->material;
if (material.is_null() && ci->canvas_group != nullptr) {
material = default_canvas_group_material;
}
if (material != prev_material) {
MaterialData *material_data = nullptr;
if (ci->material.is_valid()) {
material_data = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D);
if (material.is_valid()) {
material_data = (MaterialData *)storage->material_get_data(material, RasterizerStorageRD::SHADER_TYPE_2D);
}
if (material_data) {
@@ -1174,7 +1188,7 @@ void RasterizerCanvasRD::_render_items(RID p_to_render_target, int p_item_count,
_render_item(draw_list, ci, fb_format, canvas_transform_inverse, current_clip, p_lights, pipeline_variants);
prev_material = ci->material;
prev_material = material;
}
RD::get_singleton()->draw_list_end();
@@ -1306,8 +1320,10 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
Rect2 back_buffer_rect;
bool backbuffer_copy = false;
Item *canvas_group_owner = nullptr;
while (ci) {
if (ci->copy_back_buffer) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
backbuffer_copy = true;
if (ci->copy_back_buffer->full) {
@@ -1320,7 +1336,7 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
if (ci->material.is_valid()) {
MaterialData *md = (MaterialData *)storage->material_get_data(ci->material, RasterizerStorageRD::SHADER_TYPE_2D);
if (md && md->shader_data->valid) {
if (md->shader_data->uses_screen_texture) {
if (md->shader_data->uses_screen_texture && canvas_group_owner == nullptr) {
if (!material_screen_texture_found) {
backbuffer_copy = true;
back_buffer_rect = Rect2();
@@ -1338,12 +1354,44 @@ void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, Item *p_ite
}
}
if (ci->canvas_group_owner != nullptr) {
if (canvas_group_owner == nullptr) {
//Canvas group begins here, render until before this item
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
} else {
storage->render_target_clear_back_buffer(p_to_render_target, group_rect, Color(0, 0, 0, 0));
}
backbuffer_copy = false;
canvas_group_owner = ci->canvas_group_owner; //continue until owner found
}
ci->canvas_group_owner = nullptr; //must be cleared
}
if (ci == canvas_group_owner) {
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, true);
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
}
canvas_group_owner = nullptr;
}
if (backbuffer_copy) {
//render anything pending, including clearing if no items
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect);
storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
backbuffer_copy = false;
material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
@@ -1672,10 +1720,11 @@ void RasterizerCanvasRD::ShaderData::set_code(const String &p_code) {
} break;
case BLEND_MODE_MIX: {
attachment.enable_blend = true;
attachment.alpha_blend_op = RD::BLEND_OP_ADD;
attachment.color_blend_op = RD::BLEND_OP_ADD;
attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
attachment.alpha_blend_op = RD::BLEND_OP_ADD;
attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
@@ -2013,6 +2062,20 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
shader.default_version = shader.canvas_shader.version_create();
shader.default_version_rd_shader = shader.canvas_shader.version_get_shader(shader.default_version, SHADER_VARIANT_QUAD);
RD::PipelineColorBlendState blend_state;
RD::PipelineColorBlendState::Attachment blend_attachment;
blend_attachment.enable_blend = true;
blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blend_state.attachments.push_back(blend_attachment);
for (int i = 0; i < PIPELINE_LIGHT_MODE_MAX; i++) {
for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) {
RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = {
@@ -2054,7 +2117,7 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
};
RID shader_variant = shader.canvas_shader.version_get_shader(shader.default_version, shader_variants[i][j]);
shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_blend(), 0);
shader.pipeline_variants.variants[i][j].setup(shader_variant, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
}
}
}
@@ -2260,6 +2323,13 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
state.time = 0;
{
default_canvas_group_shader = storage->shader_create();
storage->shader_set_code(default_canvas_group_shader, "shader_type canvas_item; \nvoid fragment() {\n\tvec4 c = textureLod(SCREEN_TEXTURE,SCREEN_UV,0.0); if (c.a > 0.0001) c.rgb/=c.a; COLOR *= c; \n}\n");
default_canvas_group_material = storage->material_create();
storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
static_assert(sizeof(PushConstant) == 128);
}
@@ -2307,6 +2377,9 @@ void RasterizerCanvasRD::set_shadow_texture_size(int p_size) {
RasterizerCanvasRD::~RasterizerCanvasRD() {
//canvas state
storage->free(default_canvas_group_material);
storage->free(default_canvas_group_shader);
{
if (state.canvas_state_buffer.is_valid()) {
RD::get_singleton()->free(state.canvas_state_buffer);