You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-17 14:11:06 +00:00
Extract editor run toolbar into its own component
- Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
This commit is contained in:
75
editor/editor_script.cpp
Normal file
75
editor/editor_script.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
/**************************************************************************/
|
||||
/* editor_script.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "editor_script.h"
|
||||
|
||||
#include "editor/editor_interface.h"
|
||||
#include "editor/editor_node.h"
|
||||
|
||||
void EditorScript::add_root_node(Node *p_node) {
|
||||
if (!EditorNode::get_singleton()) {
|
||||
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (EditorNode::get_singleton()->get_edited_scene()) {
|
||||
EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
|
||||
return;
|
||||
}
|
||||
|
||||
//editor->set_edited_scene(p_node);
|
||||
}
|
||||
|
||||
Node *EditorScript::get_scene() const {
|
||||
if (!EditorNode::get_singleton()) {
|
||||
EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return EditorNode::get_singleton()->get_edited_scene();
|
||||
}
|
||||
|
||||
EditorInterface *EditorScript::get_editor_interface() const {
|
||||
return EditorInterface::get_singleton();
|
||||
}
|
||||
|
||||
void EditorScript::run() {
|
||||
if (!GDVIRTUAL_CALL(_run)) {
|
||||
EditorNode::add_io_error(TTR("Couldn't run editor script, did you forget to override the '_run' method?"));
|
||||
}
|
||||
}
|
||||
|
||||
void EditorScript::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
|
||||
ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
|
||||
ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
|
||||
|
||||
GDVIRTUAL_BIND(_run);
|
||||
}
|
||||
Reference in New Issue
Block a user