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Extract editor run toolbar into its own component
- Simplify and update its logic. - Simplify EditorScript. - Improve EditorNode and other relevant includes. - Fix scene-based path in the movie writer when reloading a scene.
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@@ -38,6 +38,7 @@
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/gui/editor_run_bar.h"
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DebugAdapterProtocol *DebugAdapterProtocol::singleton = nullptr;
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@@ -812,7 +813,7 @@ Array DebugAdapterProtocol::update_breakpoints(const String &p_path, const Array
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}
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void DebugAdapterProtocol::on_debug_paused() {
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if (EditorNode::get_singleton()->get_pause_button()->is_pressed()) {
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if (EditorRunBar::get_singleton()->get_pause_button()->is_pressed()) {
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notify_stopped_paused();
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} else {
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notify_continued();
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@@ -1017,8 +1018,7 @@ DebugAdapterProtocol::DebugAdapterProtocol() {
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reset_ids();
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EditorNode *node = EditorNode::get_singleton();
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node->get_pause_button()->connect("pressed", callable_mp(this, &DebugAdapterProtocol::on_debug_paused));
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EditorRunBar::get_singleton()->get_pause_button()->connect("pressed", callable_mp(this, &DebugAdapterProtocol::on_debug_paused));
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EditorDebuggerNode *debugger_node = EditorDebuggerNode::get_singleton();
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debugger_node->connect("breakpoint_toggled", callable_mp(this, &DebugAdapterProtocol::on_debug_breakpoint_toggled));
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