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Merge pull request #39076 from rileylyman/editor_tab_names

Implement filename disambiguation for scene tabs and script names
This commit is contained in:
Rémi Verschelde
2020-07-01 16:46:32 +02:00
committed by GitHub
3 changed files with 131 additions and 1 deletions

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@@ -1731,6 +1731,19 @@ void ScriptEditor::_update_script_names() {
sedata.push_back(sd);
}
Vector<String> disambiguated_script_names;
Vector<String> full_script_paths;
for (int j = 0; j < sedata.size(); j++) {
disambiguated_script_names.append(sedata[j].name);
full_script_paths.append(sedata[j].tooltip);
}
EditorNode::disambiguate_filenames(full_script_paths, disambiguated_script_names);
for (int j = 0; j < sedata.size(); j++) {
sedata.write[j].name = disambiguated_script_names[j];
}
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (eh) {
String name = eh->get_class();