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Avoid duplicating signals from scene instances into packed scenes

This commit is contained in:
cixil
2024-09-21 19:28:55 -04:00
committed by Rémi Verschelde
parent 0eadbdb5d0
commit 8a42e3d3ef
3 changed files with 76 additions and 4 deletions

View File

@@ -572,7 +572,7 @@ public:
CONNECT_PERSIST = 2, // hint for scene to save this connection
CONNECT_ONE_SHOT = 4,
CONNECT_REFERENCE_COUNTED = 8,
CONNECT_INHERITED = 16, // Used in editor builds.
CONNECT_INHERITED = 16, // Whether or not the connection is in an instance of a scene.
};
struct Connection {