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Avoid duplicating signals from scene instances into packed scenes
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@@ -572,7 +572,7 @@ public:
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CONNECT_PERSIST = 2, // hint for scene to save this connection
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CONNECT_ONE_SHOT = 4,
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CONNECT_REFERENCE_COUNTED = 8,
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CONNECT_INHERITED = 16, // Used in editor builds.
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CONNECT_INHERITED = 16, // Whether or not the connection is in an instance of a scene.
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};
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struct Connection {
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