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Cleanup remaining EditorUndoRedoManager usages
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@@ -45,7 +45,6 @@
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#include "scene/gui/tree.h"
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class EditorFileDialog;
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class EditorUndoRedoManager;
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class SpriteFramesEditor : public HSplitContainer {
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GDCLASS(SpriteFramesEditor, HSplitContainer);
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@@ -154,8 +153,6 @@ class SpriteFramesEditor : public HSplitContainer {
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bool updating;
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bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
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Ref<EditorUndoRedoManager> undo_redo;
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
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@@ -179,8 +176,6 @@ protected:
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static void _bind_methods();
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public:
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void set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo);
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void edit(SpriteFrames *p_frames);
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SpriteFramesEditor();
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};
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