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Cleanup remaining EditorUndoRedoManager usages
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@@ -249,6 +249,7 @@ void SpriteFramesEditor::_sheet_add_frames() {
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const Size2i offset = _get_offset();
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const Size2i separation = _get_separation();
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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@@ -467,6 +468,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
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return;
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Add Frame"));
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int fc = frames->get_frame_count(edited_anim);
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@@ -527,6 +529,7 @@ void SpriteFramesEditor::_paste_pressed() {
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return; ///beh should show an error i guess
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Paste Frame"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
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@@ -564,6 +567,7 @@ void SpriteFramesEditor::_empty_pressed() {
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Ref<Texture2D> r;
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from);
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@@ -587,6 +591,7 @@ void SpriteFramesEditor::_empty2_pressed() {
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Ref<Texture2D> r;
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Add Empty"));
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undo_redo->add_do_method(frames, "add_frame", edited_anim, r, from + 1);
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undo_redo->add_undo_method(frames, "remove_frame", edited_anim, from + 1);
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@@ -610,6 +615,7 @@ void SpriteFramesEditor::_up_pressed() {
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sel = to_move;
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sel -= 1;
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move - 1));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move - 1, frames->get_frame(edited_anim, to_move));
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@@ -635,6 +641,7 @@ void SpriteFramesEditor::_down_pressed() {
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sel = to_move;
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sel += 1;
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move, frames->get_frame(edited_anim, to_move + 1));
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undo_redo->add_do_method(frames, "set_frame", edited_anim, to_move + 1, frames->get_frame(edited_anim, to_move));
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@@ -657,6 +664,7 @@ void SpriteFramesEditor::_delete_pressed() {
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return;
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Delete Resource"));
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undo_redo->add_do_method(frames, "remove_frame", edited_anim, to_delete);
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undo_redo->add_undo_method(frames, "add_frame", edited_anim, frames->get_frame(edited_anim, to_delete), to_delete);
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@@ -743,6 +751,7 @@ void SpriteFramesEditor::_animation_name_edited() {
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List<Node *> nodes;
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_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Rename Animation"));
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undo_redo->add_do_method(frames, "rename_animation", edited_anim, name);
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undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
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@@ -772,6 +781,7 @@ void SpriteFramesEditor::_animation_add() {
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List<Node *> nodes;
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_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Add Animation"));
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undo_redo->add_do_method(frames, "add_animation", name);
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undo_redo->add_undo_method(frames, "remove_animation", name);
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@@ -804,6 +814,7 @@ void SpriteFramesEditor::_animation_remove() {
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}
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void SpriteFramesEditor::_animation_remove_confirmed() {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Remove Animation"));
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undo_redo->add_do_method(frames, "remove_animation", edited_anim);
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undo_redo->add_undo_method(frames, "add_animation", edited_anim);
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@@ -831,6 +842,7 @@ void SpriteFramesEditor::_animation_loop_changed() {
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return;
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Change Animation Loop"));
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undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
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undo_redo->add_undo_method(frames, "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
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@@ -844,6 +856,7 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) {
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return;
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
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undo_redo->add_undo_method(frames, "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
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@@ -1035,10 +1048,6 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
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delete_frame->set_disabled(read_only);
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}
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void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
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undo_redo = p_undo_redo;
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}
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Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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if (read_only) {
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return false;
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@@ -1136,6 +1145,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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reorder = true;
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}
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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if (reorder) { //drop is from reordering frames
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int from_frame = -1;
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if (d.has("frame")) {
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@@ -1530,8 +1540,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
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}
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void SpriteFramesEditorPlugin::edit(Object *p_object) {
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frames_editor->set_undo_redo(get_undo_redo());
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SpriteFrames *s;
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AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
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if (animated_sprite) {
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