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Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the rendering method used, not the rendering driver. - Use a standard warning color as this is no longer indicated as Vulkan-specific. - Fix color on light theme (the text was being modulated instead of having its color overridden).
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@@ -203,12 +203,6 @@ void ThemeModern::populate_shared_styles(const Ref<EditorTheme> &p_theme, Editor
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p_theme->set_color("forward_plus_color", EditorStringName(Editor), Color::hex(0x5d8c3fff));
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p_theme->set_color("mobile_color", EditorStringName(Editor), Color::hex(0xa5557dff));
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p_theme->set_color("gl_compatibility_color", EditorStringName(Editor), Color::hex(0x5586a4ff));
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if (p_config.dark_theme) {
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p_theme->set_color("highend_color", EditorStringName(Editor), Color(1.0, 0.0, 0.0));
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} else {
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p_theme->set_color("highend_color", EditorStringName(Editor), Color::hex(0xad1128ff));
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}
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}
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// Constants.
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