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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -129,7 +129,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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timestamp_vp_map[rt_id] = p_viewport->self;
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}
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if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl") {
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if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
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// This is currently needed for GLES to keep the current window being rendered to up to date
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DisplayServer::get_singleton()->gl_window_make_current(p_viewport->viewport_to_screen);
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}
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