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Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@@ -2722,7 +2722,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
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} break;
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#if 0
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case RS::INSTANCE_IMMEDIATE: {
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RasterizerStorageOpenGL::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
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RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.get_or_null(inst->base);
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ERR_CONTINUE(!immediate);
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_add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
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